design a finite state machine that keeps track of whether the number of 1's that have been received on its two inputs 'i' and 'j' is an odd number. the output 'o' is initialized as 0, but should be 1 after receiving an odd number of 1's from the inputs.

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The output 'o' is initialized as 0, but should be 1 after receiving an odd number of 1's from the inputs.This puzzle has 3 bits and a total of 6 states. When the reset button is hit.

The state depicted in the diagram is called; otherwise, the RESET state is called. The input sequence needs to be in the exact same order for the combination to be "01011". In state "010," if O is pressed instead of 1, the last output state that ends in O will be called, and so will all following states.

Both synchronous and asynchronous finite state machines are possible. A clock signal is not necessary for asynchronous state machines to function.Asynchronous state machines can be divided into three categories based on how they operate: fundamental, pulse, and burst modes.

Both steady and transient states are possible in an asynchronous state system.

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