is a generalization of the client/ server architectural style in which subsystems can act both as client or as servers, in the sense that each subsystem can request and provide services.

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Peer-to-peer architecture is a generalization of the client/ server architectural style in which subsystems can act both as clients or as servers, in the sense that each subsystem can request and provide services.

Client-server architecture is the architecture of a network within which many consumers (remote processors) request and receive service from a centralized server (host computer). consumer computers offer an interface to permit someone to request services of the server and to show the results the server returns.

The client-server model is a distributed application structure that partitions tasks or workloads between the suppliers of a resource or service, called servers, and repair requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, however, each client and server could reside within the same system. A server host runs one or a lot of server programs, which share their resources with clients. A consumer sometimes doesn't share any of its resources, however, it requests content or service from a server.

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