1. In paragraph 9, Joshua Vink uses reasons and evidence by-
O A. citing statistics that provide evidence for logical reasoning.
B. citing a direct quotation to show that the counterpoint is weak.
C. using facts to show that the value of gaming communication is exaggerated.
D. using an expert opinion to support a point about digital literacy and gaming.

Respuesta :

The answer is C because it is using the facts.

Answer:

D.

Explanation:

Because it mentions James Paul Gee, a professor, stating that he thinks that gaming could help out with communication.