Respuesta :
1. Code blocks
2. Pop
3. Role playing
4. Story telling
5. The sprite would draw a line to a random position then create another line 100 units long
6. Objective
7. True
8. Obstacles
9.jumping over bowser in Mario game
10. A balance of good and bad emotions
11. Rescuing princess peach from bowser
12. Designer
13. Count- controlled loop
14. True
15. Conditional block
16. The landlords game
17. Algorithm
18. Run/test window
19. Poker-type games
20. Illustrations
21. Stop pen
22. Control
23. False
24. role playing game
25. True
26. Change by y by -15
27. Scratch
28. The olympics
2. Pop
3. Role playing
4. Story telling
5. The sprite would draw a line to a random position then create another line 100 units long
6. Objective
7. True
8. Obstacles
9.jumping over bowser in Mario game
10. A balance of good and bad emotions
11. Rescuing princess peach from bowser
12. Designer
13. Count- controlled loop
14. True
15. Conditional block
16. The landlords game
17. Algorithm
18. Run/test window
19. Poker-type games
20. Illustrations
21. Stop pen
22. Control
23. False
24. role playing game
25. True
26. Change by y by -15
27. Scratch
28. The olympics
1. In Scratch B. code blocks are used to instruct characters to perform tasks.
2. The default sound that Scratch provides with every new project is C. pop.
3. The story-based games where players become the main characters are A. role-playing games.
4. Another most similar activity that plays the function of gaming in society is A. hunting.
5. Telling a sprite to go to a random position and then move 100 will cause C. 5. The sprite would draw a line to a random position then create another line 100 units long.
6. Playing this game outdoors in a grid of four squares with a bouncy ball is an example of the A. objective of a game.
7. It is TRUE that a game should aim to minimize negative emotions, making the players feel happy.
8. Dictating the tricky bounces that everyone makes is an example of B. operation of a game.
9. An example of a game operation is A. jumping over Bowser in a Mario game.
10. The best target for emotions in story is d. a balance of good and bad emotions.
11. An example of a game outcome is B. rescuing jumping over Bowser in a Mario game.
12. The rules and content of a game are created by the A. designer.
The rules and content of a game are not created by the players, publishers, or producers, but the designer.
13. The kind of loop that repeats a certain number of times is called C. count-controlled loop.
14. It is TRUE that people learn through stories and first-hand experiences.
15. A special kind of block that can only give two responses is the D. Boolean value.
16. The ancestor to Monopoly is the 1903's B. The Landlord's Game.
17. A box or container that holds a value and has a label is B. variable
18. In Scratch, the leftmost section is C. run/test window.
19. The type of game that requires one to read people's expressions in anticipation of their moves is C. Board games.
20. The images of characters used in a game are referred to as D. sprites.
21. The block to include at the end of multiple drawing loops is C. stop pen.
22. The repeat block is located in the A. Control category of Scratch.
23. It is FALSE that narratives are absent from board games.
24. The type of game that is most likely to have multiple different outcomes is D. role-playing game.
25. It is TRUE that clicking on a category of blocks in Scratch shows all the available blocks in that category.
26. The value that makes the most sense to set to a "down" key as a character control in Scratch is A. change y by -15.
27. The programming environment used for this course is D. Scratch.
28. The game that began as a way for the city-states of ancient Greece to call a truce to their wars was A. the Olympics.
Thus, the Olympic games started at Olympia as a way of unifying the city-states.
Learn more about Scratch at https://brainly.com/question/24560199